Sipho 0.7.17 update is here!


Happy October everyone! This is quite fitting update for the month as it features improved boss fights for third Saenus Beefuorus encounter and various improvements for other bosses.

Third Saenus boss concept is a Warden of The Depths - it is a literal boss of a prison guarding various aggressive outlawed Siphonophores. It launches shockwaves which destroy parts of arena letting captive enemies out. This destructible obstacle feature was something we wanted to experiment for a long time and may be used elsewhere in the future.
Check out the full list of changes below:
Version 0.7.17f4

  • Add last two missing layouts to Saenus Boss fight 3
  • Priotize breed in saved Beefuorus Boss 3 Layouts
  • Add three more Layouts to Beefuorus Boss fight 3

Version 0.7.17f3

  • Add several supervillainous enemies to Beefuorus Boss fight 3
  • Buginis Boss 3 fight obstacle break does big screenshake
  • Reduce flail drag to 1
  • Aggro Cra'Than Boss 2 when player passes through them
  • Sink Advena Boss 1 and 2 center arena rocks after fight
  • Players start with 16 nutrition and Cra'Than start with Leech

Version 0.7.17f2

  • Saenus Boss 3 stops sending shockwaves after all obstacles are broken
  • Properly clear automatically gathered Boid skills
  • Check if sinking destroyed sinkables
  • Higher Saenus Boss 3 sweep damage

Version 0.7.17f1

  • Third Saenus Beefuorus boss is now called Warden Of The Depths and has more things going for it
  • Hide Pusher debug draws behind debug option
  • Damageable Sweeper now has falloff damage value for nicer sweeps
  • Collection Utility acceps IReadOnlyList instead of IList where applicable
  • Destrucitble Obstacles are now stored in static list for easy access
  • Boid AI now dynamically gathers skills, avoid distance checking obstacles further away than their target is
  • Add Old Bronze Rock destructible variants
  • Add GetClosestZooid to EnemyUtilities
  • Do not do special Poolable enable when new object is spawned so it doesn't call OnEnable twice
  • Add ISiphonophoreAI interface to time boss AI when fights start
  • Damageable sweeper now handles objects with multiple child IDamageable components correctly and damages them only once
  • Add destructible Old Bronze Water rocks
  • Allow Rock Damaged and Destroyed effects to be created off-screen
  • Add experimental conductive object feature which conducts Sizzler attacks
  • Sort zooids by name so they are displayed in order in Head Selection menu, debug menus
  • Obstacle Base prefab does not override Outline object's layer to Default
  • Powerups now also restore one Regeneration Point as do Snacks
  • Allow toggling Currents
  • Support world position as UV for dissolve map in Environment Object shader
  • Damageable Child returns own collider if parent doesn't have
  • Twister twists do not pass through obstacles
  • Add segments of walls in Buginis third boss fight which open up when enemies are killed for the segment
  • Increase zooid reward spawn distance with each additional reward
  • Spawn boss kill particles from last killed boss sipho if available
  • Buginis Boss 3 siphonophores move slower if there are no threats around
  • Destroy Buginis Boss 3 eggs on touch
  • Reduce Buginis Boss 3 DNA drops to 1 each
  • Initialize Head Selection Controller upon activation
  • Cache growth-dependant values in Growth Point UI. Fixes rare exceptions
  • Check if cached raycast results were destroyed when checking for UI pointer overlaps

Files

sipho-linux-x64.zip 482 MB
Version 0.7.17_f4 Oct 10, 2021
Sipho Windows 64bit.zip 464 MB
Version 0.7.17_f4 Oct 10, 2021
Sipho OSX.zip 476 MB
Version 0.7.17_f4 Oct 10, 2021

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