Sipho 1.0.1f3 is now available - better performance and AI!
Hello all!
We have been gathering feedback from community forums and watching various streamers play Sipho and got a nice list of notes that we are addressing with this update!
Budlings now feel much safer next to their parents and should not run away from big enemies. Especially those enemies who are threatening their mother colony!
There seems to be a disturbing lack of self-preservation among your offspring...
Enemy AI has been tweaked to be less aggressive to enemies that are much smaller than them - that makes more sense to make them dispose of something that is more threatening and only then go after small ones. The change is most impactful when the small one is
the player!
A lot of bugfixes and performance have been done - especially related to level spawning and whirlpool level destruction. While there are things to optimise further, we hope this will help with stuttering a lot.
Version 1.0.1f4
- More robust way of holding consumables should fix Polyp sometimes causing consumables to be unholdable
- Do not update Environment Grid if things have recently been spawned
Version 1.0.1f3
- Optimize whirlpool level destruction
- Tweak Advena areas
- Cache level spawner texture values - improves performance for levels based on texture lookup spawning
Version 1.0.1f2
- Add Tooltip to separate canvas in Main Menu
- Mover camera fast while in transition - fixes camera flying around after entering new zones
- Fix growth zooid type categories not being disabled correctly
Version 1.0.1f1
- Refactor enemy spawning to allow having different enemy counts per campaign level. Adjust enemy aggressiveness and counts
- Add option to slow down game simulation if it is unable to keep up with target framerate
- Alphas are guaranteed to drop relevant mutations
- Fix whirlpools not spawning in Freeroam
- Saenus Boss 3 creates currents a bit more rarely. Other boss fight enemies never flee
- Pathfinder completes its path requests when setting new ones
- Allow Mutations have differently constructed titles for localization. Add missing translations.
- Refactor how campaign sipho zooids get swapped for variety - dynamically determine if swapping is possible instead of being hardcoded. Fixes enemies with impossible layouts appearing
- Megalocyst explodes instantly instead of 0.1sec delay
- Do not regenerate health when losing nutrition to overnutrition - fixes some bosses healing themselves for a while before allowing themselves to be over-dps'ed
- Make Advena campaign areas a bit wider to navigate
- Boss battle arena does not care if there is null sinkable to sink
- Fix zooid info tooltip text to contain proper newlines
- Better Leader following AI for minion Siphos
- Enemies are less likely to attack smaller enemies
- Display zooid type next to breed name in the tooltips
- Improve some zooid descriptions
- Fix leech teleporting
- Mutation generation can skip types - allows Abrasive mutation to be applicable to Puffer, but not be generated for Structures
- Enemy Spawner tracks and manages children of the children as well - fixes boss arenas sometimes being stuck after killing a boss
- Siphos drop recently eaten nutrition if they're killed fast enough
- Don't clump up enemies when spawning
- Correctly dispose of player minions when starting new Epoch
Version 1.0.1a1
- Revert to shape matching correctly when detecting NaN deformation values
- Add obstacle inside shrimpy's centre so nothing gets moved or spawned in it
- Cra'Than second boss waits before attacking
- Update Environment Grid over several frames - reduces stuttering
- Update pathfinding grid 1 chunk over time as now obstacle spawners spawn more consistently
- Obstacle spawners update chunks dynamically over several frames
- Do not spawn sizzler arc if distance is lower than 0.1 - fixes arcs flying away
- Claw Weapons and Twister Swirls have unlimited overlaps
- Fix flower petals in Buginis areas and enable their fade-outs
- Polyp damages their target immediately when attaching
- Use realtime in breed selection breed chosen animation so the animation isn't affected by time scale
- Align level spawners with Environment Grid chunks - better overlap checking, better performance.
- Give spawner manager one frame delay to spawned chunk checking - should allow physics to catch up and have valid raycast queries
- Improve Enemy Spawner checking for unspawned chunks - include radius in search so moving spawned enemy is guaranteed to not later overlap the enemy
Files
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More posts
- Sipho 1.1.0 is now available in more languages!Oct 29, 2023
- Sipho 1.0 will come out of Early Access this September!Sep 05, 2023
- Sipho 0.9.5 - Bounce BackMay 03, 2023
- Sipho 0.9.3 - New contest winning Mutations!Dec 01, 2022
- Sipho 0.9.1 - Bugfixes and preparationsOct 26, 2022
- Halloween Mutation Creation contest!Oct 23, 2022
- Sipho 0.9.0 - A new Epoch begins!Oct 14, 2022
- Sipho 0.8.3 - Layout browser improvementsApr 23, 2022
- Sipho 0.8.2 - Better performance, more synergy and new effectsFeb 28, 2022
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