Sipho 1.1.0 is now available in more languages!


Hello Sipho players!

We are proud to present a new, much more Polished version of Sipho! From little things that break immersion and make you question the reality of underwater ecosystem dynamics to huge improvements for Controller and new languages!

Controller improvements

We saw a significant use of Controllers to play Sipho and had to go in and fix several long-standing issues. One of them was not being able to reposition or move zooids in Growth mode using controller. So now you can!


Taking control of your lifeforms is a first step towards fulfilment

This feature also works for mouse input - which is great for editing large Siphos!

Great people at Valve have started evaluation of Sipho compatibility with Steam Deck - that has also prompted us to make improvements to non-mouse controls. Expect even more improvements soon!

More fully translated languages!

Sipho has been translated to Ukrainian, Czech, German, French, Japanese, Korean, Lithuanian, Polish, Russian and Chinese! Some of translations were done by volunteers, which we are eternally grateful for. Having someone with actual game knowledge do translations is great as mechanics and other semantics can be translated without losing connections.

There's something special seeing Sipho in foreign (to us) language!

As Sipho is going to get more updates, it is unavoidable that we will have new strings to translate. If you wish to contribute to your language or fix any errors, please join our Crowdin project here.

Changelog

There are many more fixes in this update - check out the full list below!

Version 1.1.0f3

  • Clamp growth mode camera offset to its bounds
  • Positive Strain is ignored when generating Mutations

Version 1.1.0f2

  • Fix polyp referencing wrong Rigidbody
  • Enemy Heads only have 0.5 movement force, while Player's remain at 1.0
  • Fix wacky zooid outlines when they're at an angle
  • Reorder Soul Eater components so it doesn't deal damage to itself when firing its last charge
  • Prioritize currently selected growth point if cursor is exactly above it
  • Correctly rotate dragged zooids with scrollwheel
  • Fix strain damaging extra zooid when strain is more than 1
  • Ensure that polyp attaches to a single object correctly
  • Fix wrong order of time stamp in logs
  • Dot not increase kill count for last damage dealing siphos when zooids die in artificial occasions

Version 1.1.0f1

  • Shortened strings
  • Sort language names by translation status and gray out untranslated ones
  • Update translations
  • Localize missing Aquarium strings - Erasers and Enemy Aggressiveness
  • Gray out unstranslated languages in options menu
  • Add translations and set languages fully translated: German, French, Japanese, Korean, Lithuanian, Polish, Russian, Chinese Simplified
  • Use color codes instead of color names to become compatible with Text Mesh Pro
  • Use larger epsilon value when checking zooid distances to make behaviour consistent with old one
  • Update non-rebindable keys upon loading Input Manager
  • Fix input defaults being incorrectly assigned when loading from save
  • Give a little distance margin to zooids with non-extended connections for easier connectivity
  • Increase Turbine radius to match regular structure zooid radius
  • Change how active buff calculates time remaining - instead of scaling duration, scale its tick. Fixes inconsistent buff durations when new stacks are applied that would have shorter duration.

Version 1.1.0a4

  • Swarmer minions do not trigger friendly mines
  • Polyp updates its buff if held zooid dies
  • Megalocyst correctly shows Cooldown Recovery stat as relevant
  • Caltrop no longer slowly shows decay
  • Polyp tentacles no longer fly around when grown
  • Rebinding skill key in options menu also rebinds skill key in current game
  • Skill bindings support both mouse and controller at once. Entering growth mode remembers what input type was used
  • Environment tweaks
  • Burstopod projectile has twice the health and pulls in things harder when they're close
  • Deep Holes stand out more from the environment
  • Apply environment tint values correctly and tweak them for all areas
  • Level end whirlpools are properly sparse again
  • Tweak some deep obstacles to have better contrast with regular layers
  • Whirlpools appear slower when on screen
  • Fix circle shader changing width at different rotations
  • Cra'Than powerup is brighter
  • Freeroam has zero enemies set to spawn - fix that with 8
  • Tweak Advena and Cra'than areas
  • Fix spawner function texture lookup incorrect scaling - fixes unintentionally denser obstacles in Advena areas
  • Head selection zooid selection menu is controlled by keyboard arrow keys or controller right stick
  • When growing zooids with buttons, try selecting next growth position in the same direction
  • Controller support for repositioning zooids

Version 1.1.0a3

  • Skill binds of dead zooids correctly survive save/load
  • Skill binds are no longer lost when zooids die
  • Pause game if gamepad is main input device and it becomes disconnected
  • Add Select gamepad "select" button glyph
  • Sizzler attack gets cancelled if it gets stunned or dies
  • Add more hole spawners in Cra'Than second boss fight
  • More robust steam achievement intialization
  • Fix some obstacles having unintended holes inside and causing zooids to get stuck
  • More robust and physics based approach to fixing zooids getting stuck in obstacles
  • Instantly check if buff reacts with other buffs when added - enables stacking damage from Muck and multiple Sizzlers reactions at once.
  • Fix Flail not conducting Sizzler attacks correctly

Version 1.1.0a2

  • Snack spawner doesn't use saving
  • Grown zooids destroy dead zooids that they have grown on top of
  • Enemies give up on their targets more easily
  • Burstopod projectiles are slightly "magnetic"
  • Dead zooids do not block placing new zooids
  • Sizzler now has 1 second wind-up effect, instead of shocking instantly
  • Claws, Leeches and Swarmers do not damage friendly faction if there are non-friendly targets available
  • Saenus second Boss disengages if it does not get damaged for some time
  • Frakir minions engage their targets if they're damaged from far away
  • Disable looping for music players - fixes Aquarium songs not changing
  • Only show valid potential Growth Points and snap only to valid rotations when dragging groups of Zooids in Growth mode
  • Voider spits out its contents if it's about to be teleported - fixes strings of Caltroper stretching across the universe
  • Projectiles receive health equal to their penetration and damage multiplied, instead of just penetration. This results in increased Sniper projectile lifetime and makes projectiles a little bit more resistant to Leeches
  • Add threat weight that scales enemy likeliness to attack or ignore siphos that are already targeted by their faction. Child zooids are more likely to attack same targets, while naturally spawned enemies try targeting something else.
  • Tweak Squirter shoot effect color
  • Budling skill costs only 10 energy (down from 100)
  • Improve Squirter spray effects
  • Scale deformable angular drag differently from linear drag
  • Polyps detach when they die
  • Do not display extra skill energy breakdown lines if they are 0
  • Switch all labels to Text Mesh Pro
  • Add Czech language and mark it as translated along with Ukrainian

Version 1.1.0a1

  • Adjust main menu UI scale automatically for small screens

Files

sipho-linux-x64.zip 482 MB
Version 1.1.0_f3 Oct 29, 2023
Sipho Windows 64bit.zip 464 MB
Version 1.1.0_f3 Oct 29, 2023
Sipho OSX.zip 476 MB
Version 1.1.0_f3 Oct 29, 2023

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