Version 0.6.0 is now available!


We would like to announce a new era of Sipho updates - 0.6.x. This update contains changes to structure zooids which play a major role in balance of the game. After updating you will be greeted with rebalanced structures:

  • Advena structure now costs 3 (instead of 2) nutrition and increases attached zooid damage by 1 and healing efficiency by 1 - zooids with higher healing efficiency will get more health points from healing effects.
  • Saenus Beefuorus structure will now automatically cover neighboring zooids with protective shell.
  • Buginis structure now adds 1 point of energy regeneration to neighboring zooids.
  • Each Cra'than structure now heals 2 health points (instead of 1) and skill cost is lower, but increases with each zooid.
  • Vagorian structure gives 10% movement speed bonus to attached zooids.

We hope these changes will make structures a lot more useful and fun to play. Let us know what you think!

You can find changelist below:

Version 0.6.0

  • Move several test structure prefabs to disabled folder
  • Make Flail weapon damage based more on impact velocity rather than time
  • Increase Muck effectiveness against projectiles
  • Fix Muck animation becoming off-sync when continuously using launch skill
  • Increase Nervefiber healing amount from 1 to 2
  • Chitin Shell buff sprites should not be affected by Greaser effects
  • Despawn environment objects when they sink
  • New buffers use new sprites
  • Buffer zooid sprite metas
  • Tweak Chitin Shell visuals and don't despawn them on level change
  • Buffer zooid sprites
  • Where does the sniper piercing keep disappearing?
  • Try to make flail more fun by reducing its drag and boosting its launch force 20 times. Now you can sort of chase people around with it
  • Set Greaser sac layer to Outline to make it ignored by Renderer cloner effect
  • Hide the weird "zarnokas" sprite in the soul eater projectile
  • Buff soul eater force per range from 150 to 220
  • I suck at making particle effects, but I'm trying to improve the Grinder particle effect
  • Projectile size scales from bonus damage
  • An attempt to make a Grinder effect of some sort
  • Serialize phaser
  • Rename spike skill to "Impale" so it's not confused with pierce stat
  • Slightly robustify shell code from weird states
  • Shells don't expire and sea structures regrow shells every 7 seconds instead of 6
  • Fix a bug (feature?) where dead zooids grew shells.
  • Increased shell lifetime from 16 to 18 seconds and decreased spawn frequency from 4 to 6 seconds to make fighting sea boys less annoying
  • Alien structure costs 3 instead of 2, but retains the 12 health so it's more robust for the price
  • Add a regeneration efficiency stat description
  • Update descriptions for a few structure zooids
  • Vagorian structure buffs nearby movers with 10% extra movement force
  • Reserialize the rest of the zooids
  • Reserialize the two zooids that feel like it
  • Heal skill uses less energy up-front but uses 5 more energy per-zooid
  • Fix nothing healing anymore since the regenerationEfficiency got reset to 0 everywhere
  • Skills can have an extra energy cost per-zooid
  • Advena structures add a health regen efficiency bonus - heal more with less!
  • Advena structure buff naming came back to its senses
  • Shell lifetime extended from 15 to 16 seconds
  • Saenus Beefuorus structure passively grows a shell over a single zooid every 4 seconds
  • Fix exceptions when loading a save with a player skill that no longer exists
  • Advena structure buffs nearby zooid damage by 1
  • Update Buginis structure description
  • Make Buginis structure give +1 energy regeneration to neighboring zooids. Decrease their max energy bonus from 10 to 5

Files

Sipho Windows 32bit.zip 97 MB
Version 0.6.0 Feb 04, 2020
Sipho Windows 64bit.zip 99 MB
Version 0.6.0 Feb 04, 2020
Sipho Linux.zip 117 MB
Version 0.6.0 Feb 04, 2020
Sipho OSX.zip 101 MB
Version 0.6.0 Feb 04, 2020

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