Version 0.5.2 is here!

Greetings Siphonophore overlords!

While working on controller support we have fixed several issues and made some improvements to the game - both performance and visual. Each fix is listed in the changelog of Version 0.5.2 below!

Controller support development is going well. We have implemented a system control which parts of UI can be navigated-to using direction keys - either on controller or keyboard. This has been a major part of work as we, before starting on seriously working on non-mouse controls, have made some parts of assume existence of mouse.

Version 0.5.2

  • Fix extra zooid selection throwing errors when navigated with input keys while there are no extra zooids
  • Report when poolable is destroyed because due to not having an original
  • Fix Spike Zooid background not being pooled properly
  • Fix nutrition icon in Aquarium enemy spawn menu
  • Add flashes to powerup pickup effects and fix their colors
  • Properly re-select UI elements. Fixes Aquarium elements not being highlit when re-entering Aquarium mode
  • Fix Aquarium sounds being paused in Aquarium
  • Add sanity check for Greaser Renderer Cloner erroring out
  • Handle loading more defined inputs than we know about
  • Cache postprocessing values which otherwise allocate GC memory
  • Improve performance in Aquarium - prevent UI from rebuilding itself each frame
  • Do not recreate all Zooid buttons on every structure change
  • Unparent zooid connectors when zooids are about to be destroyed. This prevents connectors from being destroyed
  • Set icon of enemy size Aquarium option
  • Fix camera jumping around when switching between Growth and Aquarium modes
  • Do not update lost zooid ghosts while not in growth mode
  • Only create/remove changed zooid overlays instead of all and on every structure change
  • Only mutate enemy inventories if the queen has been defeated


Sipho Windows 97 MB
Version 0.5.2 Oct 24, 2019
Sipho 117 MB
Version 0.5.2 Oct 24, 2019
Sipho 101 MB
Version 0.5.2 Oct 24, 2019

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